Link's grapples are active (loading back into these states would freeze the game). Blacklisted Save State saving while Samus/Link/Y.Tag Team Melee and Dual 1v1 Special Modes now default to Teams Mode ON from bootup.So you can have the 20XX CPU Type in "Stay" and practice techchase stuff, as an example use case.Reordered the "Neutral_Wait" CPU logic order of operations so that Techchase Escape Options, set in the Debug Menu, are performed before the 20XX AI Type flag setting (shield hold/OoS, Stay).Debug Menu -> CPU Codes -> Techchase Escape Options -> Added "Shine" as a wakeup option, which obviously only applies for Spacies, that is set to the highest priority level in the list."Random Max" type will delay a random amount, from zero to the selected value inclusive. "Exact" type will always delay by the selected amount of frames. OoS Reaction Time is an integer value of frames to delay the selected OoS option from executing.Debug Menu -> CPU Codes -> Added "OoS Reaction Time" and "OoS Reaction Time Type".Debug Menu -> Training Codes -> In-game Toggles -> Save States/Replays -> Added an option for enabling random damage percents for all characters upon a Load State (min/max random damage can be specified).361 = Fox grounded shine that is jump cancelable, but 361 can be a different special move for other characters). Debug Menu -> Training Codes -> Color Overlays -> Action State Overlays -> renamed some of the action states at the end of the list to display the action state ID value, which allows easier mapping of color overlays to special moves (ex.Enabled CPUs (includes HMN's Nana) to be able to use C-Stick in Develop Mode.X+A 20XX Reset on the CSS or Debug Menu now resets any currently toggled alternate costumes/characters/metal skins.
With this controller info window still displayed, holding the Z Button and pressing D-Pad directions (left/right for x-axis, up/down for y-axis) will allow manual adjustment of the controller origin values. The top line of this window now shows the current control stick x & y-axis calibration values (type = int8_t), which is the location of the control stick when the controller was plugged in or reset.
This update is mainly to address bugs in v4.06. "VERSION 4.07+" should now be seen on the main Debug Menu page, and on the Back Button texture in the Character Select Screen.
20XX 4.07 download links have been updated to address the following issues: